Battle of Goliad
Situation:
The Battle of Goliad was the second skirmish of the Texas Revolution. In the
early-morning hours of October 9, 1835, Texas settlers attacked the Mexican
Army soldiers garrisoned at Presidio La Bahía, a fort near the Mexican Texas
settlement of Goliad. La Bahía lay halfway between the only other large
garrison of Mexican soldiers (at Presidio San Antonio de Bexar) and the
then-important Texas port of Copano.
In September, Texians began plotting to kidnap Mexican
General Martín Perfecto de Cos, who was en route to Goliad to attempt to quell
the unrest in Texas. The plan was initially dismissed by the central committee
coordinating the rebellion. However, within days of the Texian victory at the
Battle of Gonzales, Captain George Collinsworth and members of the Texian
militia in Matagorda began marching towards Goliad. The Texians soon learned
that Cos and his men had already departed for San Antonio de Béxar but
continued their march.
The garrison at La Bahía was understaffed and could not
mount an effective defense of the fort's perimeter. Using axes borrowed from
townspeople, Texians were able to chop through a door and enter the complex
before the bulk of the soldiers were aware of their presence. After a 30-minute
battle, the Mexican garrison, under Colonel Juan López Sandoval, surrendered.
One Mexican soldier had been killed and three others wounded, while only one
Texian had been injured. The majority of the Mexican soldiers were instructed
to leave Texas, and the Texians confiscated $10,000 worth of provisions and
several cannons, which they soon transported to the Texian Army for use in the
Siege of Béxar. The victory isolated Cos's men in Béxar from the coast, forcing
them to rely on a long overland march to request or receive reinforcements or
supplies.
Army Sizes: Mexican Army: 4 Units
Infantry. Texian Army 3 Units Infantry 3
Units Skirmishers.
Deployment: Mexican
Army all 4 units in zone 5, the presidio.
Texian army may deploy on any table edge.
Reinforcements: No reinforcements.
Special Rules: The Mexican Units cannot
fire or move until they activate with a roll of 4,5,6. Once activated they are active and will fight
the remainder of the game.
The presidio should have four gates marked on each fort
side facing. These have a hit point
value of 5 and will stop unit traffic until they are opened by the Mexicans or
destroyed with combat by the Texians. Firing into the presidio target units
take only half fire effect.
Game Length and Turn Order: The game is 15 rounds and the Texians move
first in each round.
Victory Conditions: Texians score a major
victory if the capture the presidio.
Mexicans score a marginal victory if they get 2 units off the table.
Inspiration:
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