Horde Mountain is the name I am giving to my minimalistic dungeon crawl experience.
The name is derived from the way the game is played and some of the mechanics that go along with really simplified dungeon exploration and solving the story line of the event or experience.
Solve: Can you game with nothing more than a pen, paper, and a paperclip?
Horde Mountain lets you as a player create and see a dungeon evolve and come to life right before your eyes and as a gaming experience it is neat to be the dungeon master and the sole player on a mission for gold and glory. The dungeon map above was randomly generated to produce rooms, halls, monsters and treasures all for the adventurer to explore and conquer.
Starting with nothing but a paperclip, and a pen, we write out a horde mountain chart and spinner circle. The chart will randomly generate the necessary Halls, Rooms, Doors, Monsters, Treasure and Notes for special events and quest goals. See what I did there? HRDMTN sounds like Horde Mountain in acronym form. You as the GM create a system to bring a story that you want to tell to life. It will arrive in a neat little random way that allows you to also experience the event as a player in a story driven game.
If you are reading this you know about the format of the dungeon crawl. GM says, "the hall goes along in this direction and you come to a series of doors." As players we decide on what the action will be and which direction we will explore and follow. Consult the Horde spinner and randomize each next necessary thing. Need to know if the door is locked? - it is on the spinner. Need a room size and composition? - spin for it. What monster lurks in the depths of next shadow? You guessed it. It can be quickly and randomly generated from the same ingenious spinner.
Amass a fortune in gold as rooms contain treasure and magic items. Your character can be a wizard, fighter, thief, ranger, elf or dwarf or hobit....no limits in this dramatically streamlined version of the old dungeon crawl. I sound like a salesmen. Well I am seriously thinking of putting this idea into a neat little desktop published item and selling it on Ebay.
Today's post has some dungeon that has not been inked in. Well, I was in the process of exploring this scenario and thought I need to push this to the blog. So I randomized the rest of the dungeon. The pencil portions have not been completely explored. I just did the rooms and halls randomizer and followed along with doors that create new paths. This tested the final idea that a 5 level dungeon that gets tougher as you progress is completely possible.
You have to have a general theme that you want to explore and then the rest just falls into place. You can create an array of monsters to fulfill your theme.
Not all levels of the dungeon go down. Some go up levels to heights above the ground level.
When dungeons go down into lower depths, I like to have them go through the map ala, "Key to the Kingdom" style and turn the page to create a new map sheet actually below the previous sheet.
Thanks for looking in.
Look for further adventures in the dungeon crawl experience.