The US Cavalry army of Lt. Conn deploys with one column on the left flank and one column on the right. 24 points of HotT US Department of the West divided into two commands. Lt. Lathrop would show up later to command the right column - and this would prove a decisive moment in the action.
Lt. Lathrop's command. Knights, blades, artillery and a magician. Yes that is a Marx Abe Lincoln. His pressence is that of an Indian agent - magician.
The western plains Indians danced and danced the whole night previous to the battle and brought into existence the very strong presence of the windago. The tribal spirit was embodied into a behemoth werecreature. Two bands of warriors divided into 24 point HotT commands.
Terry's command consisted of hordes, shooters, a hero general and a behemoth. Ken's command was riders, hero general and a magician.
The built up areas were villages. Terrain marked by the cloth and the village pieces being movable to allow troops to move through.
Ken's warrior band was doing well untill a small group of ponys were cut off and sealed the defeat. Lost 11 points to 12!
When windago's get hungry - nothing satisfies like a paladin snack!
Final action of the game. Lt. Lathrop sends the Indian agent to dismiss the foolish beliefs in spirits and werebeasties. Magician vs. behemoth and poof. No more beastie. Reminiscent of the final scene of Monty Python's Holy Grail were the authorities come in and pack up the whole lot and disperse the armies.
Final action of the game. Lt. Lathrop sends the Indian agent to dismiss the foolish beliefs in spirits and werebeasties. Magician vs. behemoth and poof. No more beastie. Reminiscent of the final scene of Monty Python's Holy Grail were the authorities come in and pack up the whole lot and disperse the armies.
Another scene very near the battlefield edge. US Cav (Kn) vs. Hero General, riders and a magician.