Marro
|
Shoot
|
Scuffle
|
Save
|
Movement
|
Sustain Roll
|
Notes:
|
Hive
|
-
|
-
|
14
|
0
|
Free move for a squad of your choice when activated.
|
|
Me Burq Sa
Mounted leader
|
9 @ 8”
|
9
|
14
|
16
|
Causes fear +2 to target number to charge.
|
|
Tor Kul Na
Giantoid
|
0
|
14
|
12
|
9”
|
Trample damage 1D20/3
|
|
Ne Gok Sa
Pod leader
|
0
|
12
|
12
|
8”
|
Mind control 1 enemy if beaten in scuffle.
|
|
Drudge
Scuffle assault
|
9 @ 8”
|
10
|
-
|
8”
|
8 get a second turn
|
Fast. If they sustain they may
move twice when activated.
|
Stingers
Support troops
|
9 @ 12”
|
8
|
-
|
8”
|
Heavy weapon troop.
|
|
Nagrubs
Dogs
|
0
|
9
|
-
|
8”
|
May take a wound for a leader.
|
|
Drones
|
0
|
10
|
-
|
8”
|
9
|
May make a second move and attack.
|
Warriors
|
8 @ 8”
|
8
|
-
|
8”
|
The Dangle of the Dog Tag.
Human Infantry
|
Shoot
|
Scuffle
|
Save
|
Move
|
Sustain
|
Notes
|
Commander Drake
|
10 @12”
|
14
|
16
|
8”
|
-
|
HTH Expert
May attack twice.
|
Drake the SGT.
|
10 @ 12”
|
10
|
12
|
8”
|
-
|
Squad leader
|
Airborne Elite
|
10 @ 12”
|
8
|
6
|
6”
|
|
Grenade attack 1D20/3
|
Cyborg Attachement Units
|
|
|
|
|
|
|
Blastron Cyborg interface
|
12 @ 12”
|
12
|
12
|
10”
|
-
|
In Bluetooth communication with Zettian Guard and Major Q10
|
Zettian Guard
|
12 @ 12”
|
12
|
12
|
10”
|
18 targeting computer
|
IFF may shoot into HTH if sustained.
|
Major Q 10
|
12 @ 12”
|
16
|
12
|
10”
|
19 targeting computer
Two attacks per turn.
|
IFF.
Also area effect weapon 1D20/2
|
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