Tuesday, April 14, 2015

The Measure of a Marro

G.A.S.L.I.G.H.T. stats for Heroscape Marro forces.

Marro
Shoot
Scuffle
Save
Movement
Sustain Roll
Notes:
Hive
-
-
14
0

Free move for a squad of your choice when activated.
Me Burq Sa
Mounted leader
9 @ 8”
9
14
16

Causes fear +2 to target number to charge.
Tor Kul Na
Giantoid
0
14
12
9”

Trample damage 1D20/3
Ne Gok Sa
Pod leader
0
12
12
8”

Mind control 1 enemy if beaten in scuffle.
Drudge
Scuffle assault
9 @ 8”
10
-
8”
8 get a second turn
Fast.  If they sustain they may move twice when activated.
Stingers
Support troops
9 @ 12”
8
-
8”

Heavy weapon troop.
Nagrubs
Dogs
0
9
-
8”

May take a wound for a leader.
Drones
0
10
-
8”
9
May make a second move and attack.
Warriors
8 @ 8”
8
-
8”




The Dangle of the Dog Tag.

Human Infantry
Shoot
Scuffle
Save
Move
Sustain
Notes
Commander Drake
10 @12”
14
16
8”
-
HTH Expert
May attack twice.
Drake the SGT.
10 @ 12”
10
12
8”
-
Squad leader
Airborne Elite
10 @ 12”
8
6
6”

Grenade attack 1D20/3
Cyborg Attachement Units






Blastron Cyborg interface
12 @ 12”
12
12
10”
-
In Bluetooth communication with Zettian Guard and Major Q10
Zettian Guard
12 @ 12”
12
12
10”
18 targeting computer
IFF may shoot into HTH if sustained.
Major Q 10
12 @ 12”
16
12
10”
19 targeting computer
Two attacks per turn.
IFF.
Also area effect weapon 1D20/2




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