Showing posts with label Hordes Out West. Show all posts
Showing posts with label Hordes Out West. Show all posts

Saturday, December 15, 2018

Dollar Tree Conestoga Wagons and a Bag O' Dogs

When you wargame in 54mm you have to know when to mass purchase.  You never know what era will present itself in the toy stores and dollar ships.
Buck a Bag.

Conestoga Wagon, with driver!  Fire pit and tripod of beans in a pot. Some 60mm possibly useful cowboys and Indians.

Bag O' Cats.  Well actually small pets in 54mm and 90mm.
More on this one later.

The bags have mixes of figures.  The wagon, fire pit and tripod are consistent and of useful quality in setting up a scene of a wagon train.

What made me buy the lot was the fact that the wagons had drivers.  I have found wagons in bags of cowboys before but this was the first instance of a useable driver figure on the bench.  Now the action can be wagon train "under way" or we can circle the wagons and defend a lager.

Cowboy.

Mixed figures in each bag.


Two bags opened for display.


These cats are essentially useless.  However I also game in 90mm medieval and these could be used as scenic devices but that is a stretch.  Anyone know of a good cat based RPG?


The dogs are what made me purchase three of these bags.

I am not a breed specialist but this is a good bird dog?

This brute will be added to my untouchables police set.

As well as these two tracking dogs.  I now have a K9 unit for my police.  These ought to paint up wonderfully and I don't know of any 54mm dogs I have ever seen before.  Anyone?


Time to track some criminals.

Great dogs for a dollar.
You never know what will pop up in a dollar tree.


Thanks for looking in.  Leave a comment for encouragement.


Friday, March 19, 2010

Hordes Out West 48 Point HotT Wargame

Played an evening of Hordes of the Things with a US Western Plains Wars theme. 48 point armies based on American Indian Warfare of the 1870's. Pictures included for your plastic playset amusement. (Painting of the miniatures to commence once the idea is established and worth playing more games.)

The US Cavalry army of Lt. Conn deploys with one column on the left flank and one column on the right. 24 points of HotT US Department of the West divided into two commands. Lt. Lathrop would show up later to command the right column - and this would prove a decisive moment in the action.
Lt. Lathrop's command. Knights, blades, artillery and a magician. Yes that is a Marx Abe Lincoln. His pressence is that of an Indian agent - magician.

The western plains Indians danced and danced the whole night previous to the battle and brought into existence the very strong presence of the windago. The tribal spirit was embodied into a behemoth werecreature. Two bands of warriors divided into 24 point HotT commands.


Terry's command consisted of hordes, shooters, a hero general and a behemoth. Ken's command was riders, hero general and a magician.
The stream was fordable at all points and provided a +1 for the defender of the river bank.
The built up areas were villages. Terrain marked by the cloth and the village pieces being movable to allow troops to move through.
Ken's warrior band was doing well untill a small group of ponys were cut off and sealed the defeat. Lost 11 points to 12!

When windago's get hungry - nothing satisfies like a paladin snack!

Final action of the game. Lt. Lathrop sends the Indian agent to dismiss the foolish beliefs in spirits and werebeasties. Magician vs. behemoth and poof. No more beastie. Reminiscent of the final scene of Monty Python's Holy Grail were the authorities come in and pack up the whole lot and disperse the armies.
"All right then off with you. Get back onto your reservation. Go on!"

Another scene very near the battlefield edge. US Cav (Kn) vs. Hero General, riders and a magician.


Sunday, March 14, 2010

Hordes Out West or "HOW"

The new project of the day is to create a Hordes of the Things army with figures from my 54mm American Indian Wars collection. The variety of armies I have available is very diverse and made for an interesting evening of positioning and inventorying the miniatures into the rules set versions of 24 point armies. I made three armies for the US Western Army. All three had 6 stands of US army infantry/shooters (12 ap), 3 stands of mounted cavalry/Kn (6ap), and then 2 artillery pieces a gattling gun and a field piece (6ap).
The Western plains Indians were a blast to assemble. Lots of hordes armies capable and a full army of riders was easy. So much variety that it would be tedious to retype the permutations.

Tried out a game today with my son Tony. He played US and took my base army and swapped out the mounted cavalry for another infantry stand and "The Great White Father" GOD (4 ap) in the figure of Abraham Lincoln!
Pictures will complete the afternoon of gaming and fun.
When a Hero confronts a God in the old West!


The armies are built and set up across a small stream near a built up area represted by an Indian village.







I think HOtT will allow for so much creativity and the ability to make complete projects. Somethng nice about having a do-able project. The reason the figures are unpainted is because the task always seemed so un-do-able and too much work to make happen. With Hordes Out West, I think I will paint at least two armies - one for each side and then maybe branch out and paint more of the options for the game.
Thanks for checking this post out and have a great hobby day!