Friday, January 24, 2020

Wargaming in Action Figure Scale

If you would like to play war games with action figures, I have some recommendations. What you're going to need is an interest in bringing to life your action figures in a scaled down version of a skirmish war game.
So the materials you will need will be

  • action figures, 
  • a table to play on, 
  • some terrain to move around, 
  • and some dice and 
  • measuring devices.

These are the best dice ever made.  I am using a 6 sided die game mechanic because this will be written for the figure collector new to wargames.  There are a lot of multi-faceted die out there but we will keep it simple. 

I am very interested in the Lanard CORPS collectible action figures. They currently have two sides available in their line. The good guys are represented by the CORPS. 

They fight against the Marauders/Curse Nanotechnology bad guys.

 In my collection I have enough figures to put together a small squad from both sides. The rules that I like to use are published by a game company called Ganesha Games and use what is referred to as Song of Blades game mechanics.  This is a line of themed wargames rules and I will focus on using Mutants and Death Ray Guns.  This is a great versatile set of ballistic capable war game rules.
 The publishing company is Ganesha games. They are available online. A simple Google search will get you in touch with a fantastic set of miniatures wargames rules to be played with any type of miniatures in almost any scale imaginable.
 Highly recommended! Click this link.

Anyways without giving away all of their content, I will be using and demonstrating some of the play mechanics with the figures you see in the photos. So currently I have a table set up to represent a scenario wherein the CORPS has discovered a base of the Marauders. 
The CORPS send in their reservists to strike the base and see what nefarious activities are taking place. 
The marauders will defend the base and at a point make a break for it to escape.

 The action will be governed by dice and a measuring device. In Mutants and Death Ray Guns, the rule set by "Song of" mechanics, there is a short medium and long distance used for measuring moves and shooting distnces. I find this particularly handy for 90 mm gaming.
The attributes of the playing pieces are built using the mechanics of Mutants and Death Ray Guns. Each trooper has a combat score and a quality score. They may also have various attributions or skills that give them special abilities in game situations. On a turn you activate a character by rolling versus his quality. In combat you roll in a comparison roll using his weapon stats and his combat stats. Opposed rolls resolve the conflict.

 Thanks for looking in on the blog check back for part II Kicking in the Door.


Sunday, December 29, 2019

DBA to Cap Off 2019

Steve G. hosted a nice Saturday midday game session. We used his Later Crusader Kingdom of Jerusalem army vs. a Byzantine army. The miniatures were gorgeous. The coffee strong. 
The battle action interesting and varied. 
Impetuous knights ended my first game in a loss. 
Managed to win the next two games. 
Wonderful way to end the year of gaming. 
Thanks for looking in on the blog. 

Tuesday, December 17, 2019

Christmas party Battle of Britain

Access and Allies Air Force, Angels 20 boxed set. We took several of these sets and combined them together to create a larger battle of Britain scenario. This was for the 2019 club Christmas party. Great time was had planes were flown shots were fired some went down in flames. Beers were drank and gifts were exchanged.
 I got to fly this airplane the BF109 wingman.  The map was found on board game geek and printed out on vinyl. I will have to give credit to the original artist let me go look that up.

Wednesday, November 13, 2019

Yom Kippur War in 3MM

Israeli drive on the Suez Canal 1973.

My forces  for the game using Pz8 Modern Rules.

A column of Centurions advance up the road.  Engineers in tow.

Israeli right flank on open desert.

Air support.

Command post and Battalion HQ.

Pico amor M60A1.

Egyptian defenders and the Suez canal.

My lead tanks take incoming artillery fire.

Air support.

At the end of the fighting my tank battalion on a rise shy of our objective.  We awaited reinforcements before pushing on to the canal.

The small city/hamlet on our side of the canal was the objective.

Friday, October 4, 2019

Car-Nage!

Got to play two back to back games that featured Car-Nage!!
The first game drew me in with a very appealing table on a printed commercial map called "The Junk Yard."  The rules were GASLAND.  

The two images show my cars that I picked to drive in the game.  There was some objective markers that were added to the map and we were to drive over them and "arcade style" pick them up and add the weapon system to our car instantly and get to utilize them in the game.

The big picture.

I liked the layout and the vehicles a lot and thought the movement templates were a good idea.  I did not like the rules.  My car did not move over 12" in the entire event.  I did get to shoot the weapons and involve myself in some of the mayhem but it was not a satisfying game if I were to be driving a car.

Here is another vehicle from the game.  Super cool and enticing but I will not become a Gasland gamer.

AXLES AND ALLOYS

This is the second game I played and I have a lot of experience with this one so I am a little biased.

In this tabletop smash 'em up car game I got to drive a super fast car with a machine gun on top.  I drove in a series of turns that appeared to be a car driving an obstacle course. Many many feet of distance were covered on the table.  

I do like this game and will continue to play.  I do not like the loss of control rules in this game and if I ever umpired a game would make several changes to the rules.
1. Movement templates.
2. Cars mounted to 1.5 x 3" cardstock.
3. Better reaction to loss of control direction die.
4. Better Chance to hit based on comparative speed not just speed.


Axles and Alloys is the better game for me.