Showing posts with label American Indian Wars. Show all posts
Showing posts with label American Indian Wars. Show all posts

Thursday, October 11, 2018

Recruits Convention Report 2018

Welcome to the Penny Whistle kind hobbyist.
Sit back and enjoy a visual tour of my gaming hobby at the local 

Recruits Convention
Lee's Summit High School

Friday night - had to have played some games but the camera was not brought out to record anything.

Saturday AM:
First game I got in was a Jay Wiley original production mashing Flash Gordon and Star Wars together.  I was assigned the heroic group of Star Rangers led by Dash Dixon.  Here is my band of spacefaring good guys.


The game is called Galactic Heroes and is just like the Western Gunfight game that Jay produces from his own publishing company.

My space women taking out some baddy with a boomerang grenade.

Some more space soldiers sneaking up on my position to the left.

Big Gronk my space monkey getting ready to hold the corner of that building against the space marines.

Microwave gunner taking aim at Stella Starchild....

An overhead shot of the Tatoine-esque space port.
Sand storms obscured the area at times and allowed me to make a pretty good dash for the space shuttle.

Mr. Jay Wiley himself presiding over the game.  A true Master Game Master.  Jay always has the top notch storyline to go along with great figures and super playable rules.

The table left of me with two factions of space robots and soldiers.

The table to the right of me with two more factions of space baddies.


Lance Lazer with a pile of dead Microwave Soldiers

Pretty cool game.  I made it to within a move of the shuttle with one droid in tow but was shot down on the gantry way.  When you get the chance to play a Jay Wiley game jump right in and if he is game-mastering it so much the better.  'Round these parts folks ask WWJD?


DBA Tournament


Played Steve and got killed quick.  Lost a general in the most ridiculous tactical mistake and also rolled bad dice.  1's.. However my poor generalship more than made up for lousy die rolling.

Played Terry and again was beaten down with the loss of a general.  This time the die was even but I still persisted in mistakes.

Was glad to see Terry play.  DBA is such a good game.




Played Steve G. and this time I won with audacious General use.

That's me with the parasol.






Terry and the Cavemen


Terry C. and I had been watching this game get set up and decided to give it a try.  It is a home grown Paleolithic world sand box with the victory going to the team of cavemen that can build a temple.  Temples are built with the resources collected through hunter gatherer activities that are all across the board.

Card driven turns meant that you may get to go ahead of a competitor.

Terrain provided chits that had numeric buying power.

The board definitely had advantageous entry points that I would look at in a future replay.

Terry's leader facing off against a herd of wollies.

Me pounding rocks.


Display Game


This was set up just for the fun of it.  I would have run it but it was not in the program and a late set up didn't attract enough player interest.

Most of this was painted by my fifth grade students.



Thanks for looking in on the blog.  Check back often for more toy soldier fun.

Tuesday, December 25, 2012

SOLO Wargaming the American Indian Wars of 1866-1876


(Dear Readers,

As I enjoy my winter break I am revisiting some of my gaming files and working on the blog.  I was reading the TMP site on solo gaming and have decided to share one of my most successful campaign games and show the mechanics of the same.  I paste below for your perusal a game mechanic for generating encounters for a US Cavalry Column as it travels west from Ft. Leavenworth to stations and forts in the American West.)  Maps will follow.

Expedition into the Western Plains and Indian Territory


1866-1876 Missouri Division Rules of Engagement

Troops mounted on 3x3" bases.

Turns will alternate Move and Fire.


Troop Description
Movement
Melee Power
Range
Hit number 1D6
United States
Infantry 
6”                 
4/2 
24”
5 or 6
Artillery and
Gattling gun
3”/9”
1/1
36”
4, 5 or 6 at 12” otherwise 5 or 6
Mounted Cavalry       
12”                
5/3
18”
6 on a 1D6
Dismounted Cavalry  
6”
3/1
24”
5 or 6
Civilians
6”
1/1
12”
6
Wagons   
9”
1/1
12”
6
Native American
Infantry Warband       
6”
3/2
6”
5* or 6
Mounted Warriors     
15”
4/4
18”
5* or 6
Missile troops    
6”
2/1
24”
5 or 6
Civilian
6”
1/1
-
-


Modify –1 for cover and –1 for target movement.

* Warrior counts Coup and does not do a damaging hit to target. Coup can be dismissed at the discretion of the Indian player.  Record for victory purposes.


Melee procedure roll 1D6 under the melee power number to score a hit on the enemy.  Both sides roll in melee versus each other.  The numbers are written front/sides and rear number.


Record hits on the unit roster.  When all hits are marked off that stand is removed as a battlefield casualty.


Tribe-o-matic random tribe generator:

2D6 roll
2
3
4
5
6
7
8
9
10
11
12

Mounted

-
5
5
5
10
10
10
15
20
25
30

Bow armed

-
4
4
6
6
8
8
10
10
12
12

Infantry

-
6
6
7
7
8
8
9
9
10
10
Women and Children
-
4
4
4
6
6
6
6
8
8
8

Village or camp

1 per 6 stand
Present on a 1D6 roll of 5 0r 6.


  “Indian riders spotted on the horizon… Are they hostile?”

The determining formula for Indian warrior intent works as follows;  On a  1 D 6 roll based on US Army size will determine if the Indian force will attack.

Stands of US

30-35 No attack if pursued they will evade.

25-30No attaack if pursued they will evade.

20-25 No attack if pursued they will stand and fight.

15-20 Will attack on a die roll of 6

10-15 Will attack on a die roll of 5 +

5-10Will attack on a die roll of 4 +

0-5 Will attack on a die roll of 3 +


Great Plains Encounter chart of Indian Wars 1866-1876  This chart creates encounters for the US Cavalry Column.  Draw a card twice a month for possible encounters.

Hearts
Diamonds
Clubs
Spades
A Treaty Chief
US Deserters
Warlike Indian Tribe Chief
K Peaceful Indians
Warlike Indians
Q Peaceful Indians
Warlike Indians
J Peaceful Indians
Warlike Indians
10 wagon train
Weather encounter
Health encounter 50/50 lose 1 hit
Telegraph destroyed
9  wagon train
Weather encounter
of  troops on CO roster.
Wagon train burned
8  trail of Indian travel
Weather encounter
Health encounter 50/50 lose 1 hit
Ranch burned out
7  homestead
Weather encounter
of  troops on CO roster.
Cava;ry dispatch rider dead
6  homestead
Health encounter 50/50 lose 1 hit
Mountainmen trappers
5 Cava;ry dispatch rider
of  troops on CO roster.
Hearders and cows
4
Buffalo
Smoke on the horizon
3
Buffalo
Village   empty/full
Smoke 1D4 N S E W
2
Buffalo
Village empty/ full
Smoke

Campaign Calendar for Expedition into the Western Plains and Indian Territory

1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
Jan.
Jan.
Feb
Feb
Mar
Mar
Apr
Apr
May
May
Jun
Jun
Jul
Jul
Aug
Aug
Sep
Sep
Oct
Oct
Nov
Nov
Dec
Dec

Ten Victory conditions for US Commanders

1. 

2. 

3. 

4. 

5. 

6. 

7. 

8.

9.

10.


Washington, D.C. Commander in Chief


Department of the Army


Dated: __________________

You are hereby commanded to fulfill the following orders and tasks in service to your country.

Commands :


1. Seek Chief ____________ and secure a treaty with his people and establish relations with an Indian agent near where you find the Chief and his tribe.

2. Pursue and capture Chief _______ and any hostile Indian’s in his company.  Bring the Chief to the nearest army post for trial and incarceration.

3. Pursue and harass the _________ tribe of Indians.  Find their current camp and incarcerate the tribe into the nearest Indian agency.

4. Locate and destroy the _______tribe village.  Incarcerate any Indian survivors found in the vicinity.

5. Garrison and secure ______Fort in _______area.  Until relieved.

6. Protect Kansas Pacific Railroad crew located at ______.  Patrol area and keep the construction companies secure.

7. Protect telegraph wire crew and company located at __________. Patrol area and keep the construction companies secure.

8. Escort wagon train under captain __________. They are leaving ___________ and need escort to __________.

9. You will subordinate your command to Colonel _____________ and endeavor to assist him in fulfilling his mission.

10.   
(pasted below is the player control sheet for the US Cavalry)  Each section with hit pips after it is represented by a 3x3" stand.)
  Table of Organization and Equipment for the Expedition into the Western Plains and Indian Territory
1866-1876 Missouri Division
Department of the Platte
Colonel: ____________________
Lieutenant Col.: ______________
Major; _____________________
1st Battalion:
A: Captain: 00000
B: Captain: 00000
C: Captain: 00000
Major; _____________________
2nd Battalion:
D: Captain: 00000
E: Captain: 00000
F: Captain: 00000
Major; _____________________
3rd Battalion
G: Captain: 00000
H: Captain: 00000
I: Captain: 00000
HQ/ Scouts /K: Captain: 00000
Each Company TOE will include a Captain, 2 Lieutenants, 1 First Sergeant, 5 Sergeants, 4 Corporals, 2 Trumpeters, 2 Farriers, 1 Saddler / Wagoneer, 50-100 enlisted privates.
&
Infantry Regiment _________
CO: ___________________
A Company:
00000  00000  00000  00000
B Company:
00000 00000 00000 00000
C Company:
00000 00000 00000 00000
D Company:
00000 00000 00000 00000
E Company:
Gattling gun battery 00000
Rifled Artillery: 00000
Supply Wagons
Team 1
Team 2
Team 3
Team 4
Team 5
Team 6
Team 7
Team 8