Showing posts with label 6x6. Show all posts
Showing posts with label 6x6. Show all posts

Tuesday, May 23, 2017

DBA Hoplite Battle

Taking a few pictures of my Monday night game group.  We play DBA.  Got to get out my Spartan Hoplites for some action in two games.

About every two weeks we get together for DBA action.  A couple of weeks back we had a bring your army night of gaming.



Got to race around on light horse with a Mongol army.

This is one of my six by six challenges (I made it pretty easy I know but hey.)






Wednesday, April 5, 2017

DBA Mongol Goulash

A little nomadic horse action.

I love my command stand.  It has a presence.

That flank move shoulda worked.  But it didn't.  Great fun on a Monday night.

Tuesday, February 21, 2017

The Great War Scenario 2

Wargaming with the "Monday Knights."

At my regular Monday night group we had a bring and play night of The Great War.  This new game took center stage and we did the learning scenario number two - twice.  I got to play in the second game and lost as the Germans.  First game featured Mr. S and Mr. C. and the cards and dice just did not favor the British side.

This is one of my 6x6 challenge games so chalk up another play.




German Victory.


My turn at managing the Germans.  Orders from HQ are to "sit here and wait.  Shoot up the British as they cross no-man's land."

We couldn't keep them out.  Great hand management and patience let Mr. M. just roll up and live in my trenches.

Great night of gaming.

Thanks for looking in.

Friday, February 10, 2017

The Great War

Opening game last night of The Great War.  Played as British in scenario 2, introductory level.
The left flank of the army.

The center, showing our mortar position and the right flank machine gun.

Back at HQ. They got reams of paper work.  When will they send some of that for artillery support.

This shows the left flank advance that stalled and got shot up.

This shows the right flank advance that stalled and got shot up.  This one was much more successful but could not carry the day.
I am very pleased with the idea of this game and I am glad that I bought it.  The miniatures are very nice and well done.  The British minis had a hard time keeping bayonets when I clipped them from the sprue but other than that it was a pretty easy assembly.  
I am looking forward to commemorating the 100th anniversary year of WWI with this title and my Blue Max games.  Keep checking back for the tanks coming out in this game.

Tuesday, February 7, 2017

DBA RRR Monday Night

Played RRR Pike and Shotte last night at the Monday night DBA games.

Part of my 6x6 challenge is to play more DBA and this ought to be a gimme.

I think my army was Hesse Kessel.  Armies were provided by Steve and Chris.

This one was touch and go for a moment.  My right flank hill defense turned out to be squelched by the cannon.  However, my dragoons dismounted and went into the enemy supply lines and wrecked his right flank.

Mr. S, Mr, M. and Mr. C. deciding the fate of the Ottomon Turks.

Thanks for looking in.

Friday, January 20, 2017

January 1917 A Pilot's Journal

The commemerative year of WWI air games took off from a desolate field in Western France.  German planes flown by Ken vs. agile Allied aircraft commanded by Timmy and Terry.
A modest sortie early on in the journal.


The juggler get's his butt kicked.




That Triplane was a devil wind and always knew where the German planes would come across his target circle.

This is part of my 6x6 challenge series of games.

1 Sortie of Blue Max.

Friday, January 6, 2017

Fire Above and Below - Rogue Stars




The battle rages on the tortured planet of Khorigate IV. Every sector of the planet is alive with conflict.  The space orks have a crucial sector of the planet cleared of feral orks.  As the front shifts north an old battlefield lies quiet in the ruins of the former city.

Long ago the United America's Guardsmen fought and died amid these ruins.  The shattered hulks of ancient dead tanks sit amid the jungle regrowth.  LRRP team one was tasked with revisiting this old site to retrieve an item of great value.  The greenskins enslave the feral ork tribes in an unusual off-world trade deal with the Slann.  No matter.  If they knew the item they are trying to beat out of the ferals was lying on a forgotten field of conflict the resolution of their cause would be that much nearer.

Long Range Reconnaissance is a guardsmen specialty.  This ought to be a quick "steal the bacon" run. In-out and no one gets hurt.  The coordinates for the old battlefield were linked in to the commander's com device.  His team was hand picked and the operation routine.


Team one is being watched.  The ferals know this nest and they cherish it's contents.  Pushed off this old religious holy ground, the feral chieftain worries for his tribe's cultural core.  
They must not possess the holy relic.

Hunting ferals and for that matter greenskins as well.

"the bacon is secure, I repeat, the bacon is secure..."

Meanwhile 3 parsecs away from the nadir point below Khorigate a shimmering ghost ruminates...

The Star Force are selfish fools.  They have grown lazy and content, relying on their technology to save them.  They did not know when we infiltrated their vaunted star base.  They did not know we lurked in the shadows, waiting for the right moment to strike.  They did not know that the rays of the Great Sun would soon show themselves and steal their precious ‘knowledge’.



So it was, when UASS Glenville  transmitted its IFF signature to the star base, we were able to breach their security and begin gaining the knowledge the Great Sun prophesied was ours to own.

We flowed out of the shadows of the hangar bay, ever vigilant of Star Force security squads.  Indeed, one such group was seen heading toward us.  Brother Otaw was stationed to distract them.  He did so perfectly, wedging himself behind machinery and keeping them at bay long enough for Brother Amun to download what we needed.  After receiving fire, Otaw teleported safely, the Great Sun be praised, back to us.  


The Trickster Star Force squad had a surprise or two of their own.  A couple of them had Quantum Harnesses and closed with us during our retreat.  Brother Ralu was able to get away without melee.  Lead Brother Berchar was not so fortunate.  He was struck down before he could escape.  Otaw shot the S.T.A.R. soldier but was unable to recover Berchar before leaving the area.  



In the end, it was a glorious victory for the Great Sun.  In His benevolence, we gained the knowledge we sought from our mission and will come back stronger and ready to unite our psychic powers.







Down below on the planet the fight turned brutal in an instant.



Borag bellowed a war cry as he let loose with his bolter rifle.  The near translation was, "they have defiled the most sacred relic!!"  But it just sounded like grunts and squeals punctuated by the staccato thud of the heavy weapon.

Team leader one has his search and destroy mission fulfilled.  He was spotted by this Feral Ork in the valley tree line and then went on the attack.  Leaping from his concealed position he raised his vibroblade into the attack posture.

Snicker snack!


One dispatched ork.


Fatal OOA head shot.

But further down the valley the opposite side of the coin was playing out. Slagsnotz Bonecleaver was plying his foce glaive to deadly effect on a poor staggered guardsmen.

The chase for the case is touch and go but the quickness and professionalism of the LRRP team won out.  Getting past the terrain and into the clear the team succeeded in recovering an important technical item that was left so long ago on the battlefield.



This game was played on two tables using Rogue Stars Skirmish rules from Osprey.  Wow! We had a really good time designing the squads and testing them in battle.  Both scenarios were based on #10 in the book.  I am using my collection of 90mm or 3.75 scale action figures from Lanard, Chap Mei and other sources of toys.

Thanks for looking in on the blog.  Ask questions or leave comments below.